CBR

Hannah Rose

Page 5

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REVIEW: DC's Batman #129

The world is burning thanks to Batman and his creation, Failsafe. Now the man must battle the machine he designed to be unstoppable.

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Marvel's Strange Academy: Finals #1

The Strange Academy is at war, but while Emily claims the teachers are the real enemy, this issue is bogged down by exposition.

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REVIEW: DC's Punchline: The Gotham Game #1

In her first solo series, Punchline has an ace up her sleeve to take over Gotham by force, but as a protagonist, she's shy of a few cards.

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REVIEW: Marvel's Moon Knight #16

Moon Knight has discovered a rival vampire clan who also has a grudge against the Structure, but is the enemy of his enemy really his friend?

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REVIEW: DC's Gotham City: Year One #1

Generations before Batman existed, detective Slam Bradley is pulled into a Wayne kidnapping case in Tom King and Phil Hester's Gotham City: Year One.

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REVIEW: DC's Black Adam #4

Black Adam has outdone death, thanks to his worthy successor -- but the gods aren't done with either of them yet.

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REVIEW: Marvel's Daredevil #3

Daredevil plans to lead the Fist in his battle against the Hand -- but is he ready to leave New York in its crime-ridden state?

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REVIEW: Marvel's A.X.E.: Judgment Day #4

Judgment Day is here -- and this time, no amount of stalling from the X-Men or the Avengers can stop it. But is this really the end?

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Dark Crisis Just Introduced Batman's Ideal World - And It's Miserable

Batman's ideal world is a place of shiny steampunk tech and a very robotic Batman–and the implications are horrifying.

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REVIEW: IDW's Teenage Mutant Ninja Turtles #132

The Teenage Mutant Ninja Turtles have accepted their former enemy as their mentor -- and they have made the right decision.

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REVIEW: Marvel's Moon Knight #15

Moon Knight has a vampire problem and lots of enemies. Luckily for him, his alters Steve and Jake have friends in high and low places.

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REVIEW: DC's Dark Crisis on Infinite Earths #4

The Brave has reunited with Bold, and together they are ready to rescue their fellow heroes -- unfortunately, that's just what Pariah wants.

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REVIEW: DC's Batman #127

In Batman #127, Failsafe has been activated, and the Dark Knight has summoned a version of himself unattached to Bruce Wayne to stop it.

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REVIEW: Marvel's X-Men #14

As if Judgment Day wasn't enough of a scorched-earth event, now the Sun has been tampered with! Can the new X-Men stay cool under heat?

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REVIEW: Marvel's Gambit #2

A car crash has left 'Ro unconscious and Remy in a small town with big corporate problems and a bounty hunter on his tail in Claremont's Gambit #2.

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REVIEW: Marvel's A.X.E.: Judgment Day #3

It's time for the X-Men, the Avengers and all of humanity to be judged in Gillen and Schiti's chaotic but entertaining A.X.E.: Judgement Day #3.

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REVIEW: DC's Deathstroke Inc #12

Deathstroke is determined to fulfill his second contract in Star City alone -- but this time, he may have met his match in Deathstroke Inc #12.

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REVIEW: DC's Batman: Fortress #4

With a little help from some "friends," Batman has found the fortress' headquarters in the Arctic. There's just one problem -- the fortress is gone.

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REVIEW: Marvel's X-Terminators #1

Dazzler just broke up with her boyfriend and is in need of a good old-fashioned girl's night -- but girl's night is about to go wild.

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REVIEW: Marvel's X-Men #13

With Judgment Day at hand, the X-Men have risen to the occasion ready to defend themselves–but they're not the only ones being held on trial.

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